Renamed and updated project based on feedback from the judges of the Rookies competition. Most significant changes were made to the lighting and materials. The materials were updated with new tileable textures, based of off Jonas Ronnegard amazing tutorials, and detail maps.
I wanted to focus on lighting and the overall composition. Prop and environment assets were placed in order to lead the player's focus towards the far back of the level. Torch light was meant to lead the player to alternative paths and add more visual narrative.
Past its narrative purpose, the scaffolding props were used to enhance the flow of the level by leading or obstructing the player focus.